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Author Topic: Protome's Game Related-Writingz (Bioshock and Majora's Mask reviews)  (Read 1993 times)

Protome

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Coming soon...Maybe xD I wouldn't bet on it.

Mass Effect review [PC]
Crysis Warhead review [PC]
Super Mario Galaxy review [Wii]
Metroid Prime 3 review [Wii]

Updates

3 topics w00t!

This topic is for my game reviews, top 10 lists and various other tidbits. Which are my new hobbies...Starting now...

Note: My review scores will sometimes be split into 5 sections. Gameplay, Story, Graphics, Replay Value, and Overall. I'm trying to stop doing that to make my reviews seem...more professional xD

Sonic & The Secret Rings Review

After the bad reception of Sonic 360/PS3 Sega's mascot is back once more, this time on the Wii. Sonic is also treading lightly on the line that seperates 3D and 2D with his on rails...platformer? Action game? I'm not entirely sure what catagory it falls under...But it's a good game. Almost definately the best 3D Sonic game, pushing aside the mediocre PS3,360,GC,Dreamcast,Master System and Sega Saturn iterations.

Gameplay: First lets talk about the controls. I, personally have had very few problems with the controls. The motion sensing for homing attacks and moving around are all extremely responsive. I have however had a few odd glitches where my homing attack hasn't been picked up but these times were few and far apart. Unfortunately for most people the controls in this game have an extremely long learning curve and most people will give up with the game before they finish the second level.
However after the controls become familiar you will be flying through the 7 worlds of the Arabian Nights, collecting World Rings and defeating enemies. Figuratively speaking of course, the game starts off slower than Link wearing Iron Boots. This is a problem solved as you progress through levels and are rewarded skills to upgrade Sonic with, speed upgrades, attack upgrades and various other little things that you'll probably use for the related tutorial and nothing else.
I know this all sounds extremely negative at the moment but trust me, the game gets better as it gets faster and your reflexes are pushed to the limit as you dodge oncoming obstacles while everything is just a blur, of course if you miss an item or something earlier in the level you can always go back but unfortunately with Sonic's newfound camera angle (which for the most part is directly behind Sonic as he runs) going backwards is reduced to nothing but hopping. It seems that those magicians over at Sonic Team managed to magic up another broken camera. How can you break an on-rails camera? Easy, allow the player to go backwards but don't allow the camera to ever turn round! Thus the player cannot see behind him and voila, broken camera. Luckily you wont need to go backwards often.
Gameplay: 6/10

Next up, Story. Now this is where Secret Rings really gets strange. The basic plotline is this, after sitting down with his trusty smoking pipe (not really) Sonic decides to read the Arabian Nights. However he is sucked into the book by a the Genie of the Ring "Shahra" who explains that the evil Erazor Djinn is erasing the stories in Arabian Nights one by one! You go to face Erazor and teach him what's what and he shoots Sonic with an arrow! Ohnoes. And that's not all, the arrow is cursed! And so it'll continue to burn away until it either kills Sonic or is removed. Of course Erazor isn't going to just pull it is he? So he offers Sonic a deal, bring him the 7 world rings in return for his life. Then he disappears and Sonic runs off to find him. Also, Tails, Eggman, Knuckles and others make cameos as various characters from the book.
And that's the plot. No joke, that's all. There are no plot twists or anything apart from Shahra appearing to have some kind of emotional connection to Erazor...
Story: 5/10

Graphics-wise Secret Rings is one of the most beautiful games on the Wii. It's 7 enviroments are unique and brilliantly detailed, from the whisping sands of the desert to the large marble interior (and exterior) of Erazor's fortress/mansion/temple thing. Everything is brilliantly animated, with Sonic's spines moving as he jumps and the giant golem enemy lurching around brilliantly.
The only problem I have with Secret Ring's graphics is a minor one, during the intro to every level a countdown from 3 shows up and as each number ticks down the game zooms in on Sonic slightly more. The first and second level of zoom show off the beautiful graphics but dear god, the third level of zoom makes me want to gouge my eyes out. With a spork. And this is at the beginning of EVERY LEVEL.
Graphics: 8.5/10

What's that? A whole positive section? I can't have that. Time for Replay value then. Sonic and The Secret Ring's Replay value is pretty sparce. You'll complete the game (if you do that, the last few levels are bloody hard) and then what? There's the multiplayer mode, which is Mario Party-ish and has sometimes wonky controls. While it boasts 40 mini-games i've yet to see them all this is because I've not played multiplayer in the mode that lets you select your own minigames yet and the computer tends to only pick between same 4 games over and over. Occasionaly throwing in one of the better games.
So is that it? Just multiplayer for replay value? No, there are also unlockables. You can unlock characters and minigames...for multiplayer...And you can unlock the final-final boss to fight...
6/10

Gameplay: 6/10, Buggy controls and another broken camera stops this Sonic game being as good as it could be.

Story: 5/10, Linear, and horrible. It has the most dramatic pinky promise ever commited to game, not sure if that's a good thing or a bad thing though...

Graphics: 8.5/10, beautiful. I'm sure the Wii could do better though.

Replay-Value: 6/10, you can unlock multiplayer stuff and the final boss fight...You could go back and get a Gold medal in every mission but trust me, you wont want to.

Overall Sonic and The Secret Rings is the best 3D Sonic game so far but truth be told that isn't saying much. It has many control problems to begin with and at times is extremely difficult. Overall though, it's fun.
6.5/10
« Last Edit: September 11, 2009, 12:53:21 PM by Protome »
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OnewingedDragon

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Re: Protome's Game Related-Writingz (Sonic Wildfire review[spoilarz])
« Reply #1 on: September 28, 2007, 11:23:31 AM »
Well, color me impressed. Even though I know you liked the game, you provided an accurate review. Devoid of any real bias.

Bravo.
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Chevalier-Ange

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Re: Protome's Game Related-Writingz (Sonic Wildfire review[spoilarz])
« Reply #2 on: September 28, 2007, 06:07:53 PM »
Hahaha...agreed.  Very nicely done Ninja.   :)
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Ares

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Re: Protome's Game Related-Writingz (Sonic Wildfire review[spoilarz])
« Reply #3 on: September 28, 2007, 07:13:20 PM »
As much as I love this game, I still think Sonic Adventure 2 was the best 3D Sonic game. It had true replay (Chao), more variety, and an amazing soundtrack. All of which this game lacks.
« Last Edit: September 28, 2007, 07:20:53 PM by Ares »
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Protome

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Re: Protome's Game Related-Writingz (Sonic Wildfire review[spoilarz])
« Reply #4 on: October 02, 2007, 11:49:57 AM »
Sorry, had a busy weekend. So the Wii Sports review in the list on the first post is delayed O.O
Everything else is correct.

The Sonic Top 5

I'll admit it, I'm a Sonic fanboy. If Sonic is confirmed to be in Brawl I WILL break into Nintendo HQ and steal a copy of the unfinished game, however just because I <3 Sonic doesn't mean that all his games are brilliant...just the 2D ones. So here's my top 5 Sonic games, I'll do a Bottom 5 at some point too.
There shall be some rules of course, since there are so many Sonic games (And I haven't played them all, just most of them) and some of them don't deserve recognition in any way , form, shape or size.
So the rules are;
1. The Game must have Sonic as the main character (excluding Shadow The Hedgehog, and that terrible Tails Ring game that I can't remember the name of.)
2. It must be for a Console (That means no Portable games)
3. Uh...there isn't a 3. But all good things come in threes.


THE LIST

5. In fifth place comes Sonic's fourth attempt at 3D after the mediocre Sonic 3D, the fugly Sonic The Fighters and the forgotten Sonic Jam. It's a game that originated on the Sega Saturn but was ported the PC where it had a few extra features added (online play via a patch on Sega's website) but still retained all it's all bugs. What game is this?

Why it's Sonic R of course.
I know many of you are no doubt thinking, "Why is this shi*t in the list?" and I'll tell you why! It was the first time Sega did 3D right! It's one of the most addictive racing games on the earth, even if it's impossibley hard to win a race with any character other than Sonic or Super Sonic.
Sonic R is everything a Sonic Fanboy could want from a racing game, it's fast (ish), contains all your favourite characters (Plus the adorabley creepy Tails Doll, or Teddy Tails as I like to call him) and it also sported a brilliant soundtrack, some tracks that successfully create worlds that you could believe existed in the Sonic universe and of course it had something that wasn't expected from a cameo racing game at the time, Unlockable characters.

Coming Tomorrow: Numbah 4.
« Last Edit: October 03, 2007, 07:09:56 AM by Protome »
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OnewingedDragon

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Re: Protome's Game Related-Writingz (Sonic Wildfire review[spoilarz])
« Reply #5 on: October 02, 2007, 01:28:43 PM »
Why is it that whenever anything goes Super, they become blond? Damn you Akira Toriyama!

Interesting, albeit brief, review. Accurate, basically how I feel about the game. one request though. Something other than Sonic games?
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Comic Kid

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Re: Protome's Game Related-Writingz (Sonic Wildfire review[spoilarz])
« Reply #6 on: October 02, 2007, 05:57:43 PM »
I disagree on SatSR.

It... To put it likely, really, really, supremely sucks.

In my opinion.

Only Sonic Game I ever disliked.
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Mike Caron

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Re: Protome's Game Related-Writingz (Sonic Wildfire review[spoilarz])
« Reply #7 on: October 02, 2007, 06:00:36 PM »
Protome, I am going to assume that Mobygames does not like their images being hotlinked. If this not the case, please add a tag like "posted with permission" or something to the image, or else remove it.

Protome

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Re: Protome's Game Related-Writingz (Sonic Wildfire review[spoilarz])
« Reply #8 on: October 03, 2007, 07:09:09 AM »
Whoops, I only intended that to be there for 10 minutes while I took a screenshot of Sonic R myself...Then the game refused to load and I forgot xD
Anyway, t'is gone now.
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Protome

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Re: Protome's Game Related-Writingz (Sonic Wildfire review[spoilarz])
« Reply #9 on: October 08, 2007, 11:36:41 AM »
 I'll add to ze list later. Now it is time for...

TEH METROID PRIME REVIEW...OF DOOM!

Doomy doom doom...with some doom on it...

Okay, so it's quite an old game, that doesn't mean I can't review it! First a little history lesson. Metroid Prime is the first Metroid game to be made in 3D and when it was first announced to be an FPS (First Person Shooter) developed by a second party company everyone on the internet thought "Ohnoez itz ruined!" Of course, if you've played any of the Metroid Prime games you'll know it all ended up okay.

What's that? I called it an FPS? I'm sorry it was a typo. Metroid Prime is most definately NOT and FPS. It's a First Person Adventure game with shooting tacked on. As you progress in Prime this will become blatanly obvious, as you will go long periods of time without an enemy in sight and nothing to shoot but doors and various puzzle solving...things. That's not to say it doesn't have a lot of shooting, in fact Prime has a few sections where you are forced to stand your ground and fight, and Samus is prepared. Her arsenal of weaponry expands over 4 beam weapons, 2 types of missile, 2 types of bombs and 4 visors (they don't actually hurt enemies exactly, but they are necissary for certain battles). You can switch beams with the yellow C-stick and fire missiles with the X button while the D-pad serves the purpose of switching between visors. The shooting itself is probably the worst part of Metroid, at least for those of us used to the regular Dual Analog set up for FPS's, as Metroid has your gun constantly focused on the center of the screen and uses the Analog stick to move around, meaning that to aim at an enemy you need to either Free aim holding the R trigger or lock on to an enemy using the L trigger or, occasionally against flying enemies, both. And while for the most part this works fine it can hurt your hands but to be fair that's the Gamecube controller's fault not the game's. This camera choice works well when running and gunning, although things get a little hectic against multiple foes, doesn't work as well when exploring the enviroment of Tallon IV. You will be constantly holding down the R-trigger to look around for where you are meant to go and to find the solutions to puzzles, and then there's the jumping! DEAR GOD THE JUMPING! It's not too bad actually. But still it feels a little awkward jumping onto a platform and not being able to tell if you've landed on it especially later in the game when platforms get smaller.
9/10

So, Retro turned Metroid into an FPA but did they do anything else differently? Of course they did, Retro decided to take Metroid the whole way and give it an actual plot! No more of this Space Pirates have Metroids and you must kill them nonsense...well, there's less of it anyway. This time Samus picks up a distress call from a Space Pirate Frigate orbiting around the planet Tallon IV, despite hating and being hated by the Space Pirates, Samus decides to check it out, the ship crashes onto Tallon IV and Samus decides to explore and the planet and find out why the space pirates were there in the first place. And this is where it gets good, the plot isn't told through cutscenes, dialogue or even scrolling text. You need to piece the story together yourself! You come equipped with the Scan visor which allows your on board computer to translate Chozo and Space Pirate logs and also tell you some useful facts about enemies and various other things. For example if you see a computer screen you can scan it to read a log of whatever the Space Pirates are doing in that area, this can range from logs about metroid experimentation to information about the bounty placed on Samus's head by Space Pirate HQ. It's a truely unique way of telling the story and is nice change from the usual run of the mill cutscenes.
10/10

The Gamecube was the middle system last gen, with Xbox being the strongest and PS2 the weakest, but it still pulled off some graphically impressive games in its time. Prime is definately one of these games, the landscapes of Tallon IV are beautifully created from the ruins of a Chozo civilisation to the frozen plains of Phendrana Drifts. It doesn't use amazing lighting effects like the latest game but it still boasts crisp detailed enviroments and brilliant level design.
10/10

One of the only downsides of Prime is it's replay value. While you may want to play it again after your first run through to gain the 100% final ending or play through it in a harder difficulty mode there isn't much of an incentive to continue playing if you aren't interested in these things. Also, the sheer amount of backtracking in this game may put you playing it multiple times.
7/10

Overall Metroid Prime was, and still is, an important part of the Metroid series. I've yet to play Metroid Prime 2 or 3 but I they have one hell of an act to follow after this.

Gameplay: 9/10, Great adventuring gameplay, sometimes camera can get on your nerves.

Story: 10/10, Unique story telling method.

Graphics: 10/10, Beautiful for it's time, still holds up today.

Replay Value: 7/10, Hard difficulty and bonus ending give incentive, replay value removes it again.

Overall: 9.5/10, As close to perfect as a first person game can be.
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Mike Caron

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Re: Protome's Game Related-Writingz (Metroid Prime Review)
« Reply #10 on: October 08, 2007, 12:46:12 PM »
I agree with this review 99%. The only part I disagree with is the fact that I've played through the game dozens of times, and I still find it interesting. Easy, sure. But, interesting.

There's actually 3 distinct goals in Prime: Completing the story mode, getting 100% of items, and getting 100% of scans. The last goal is very difficult, as there are certain scans that are "limited". Eg, bosses don't come back. The reward for getting them all? Well, that's up to the player to find out...

Edit: Oh, and don't forget about Hard mode, which is good for veteran players. Unlock it by beating normal mode.

Protome

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Re: Protome's Game Related-Writingz (Metroid Prime Review)
« Reply #11 on: November 06, 2007, 03:27:17 AM »
Just a little update, I've finished playing through Super Paper Mario for the Wii and I'll be writing a review of it some point soon. Probably not today because I'm going out after school but it should definately be up tomorrow.
Also I got bored of the Seperate Ways missions in RE4 so a review of it will be up some point this week.

Ciao!

Okay change of plan, I have been out every night this week. Expect a review tomorrow.   
« Last Edit: November 09, 2007, 03:25:23 AM by Protome »
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Protome

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Re: Protome's Game Related-Writingz (Metroid Prime Review)
« Reply #12 on: November 16, 2007, 12:45:07 PM »
It Be Reveoo Tiem!
Super Paper Mario (Wii)

Back when the Wii was released almost a year ago Nintendo canceled all of it's games in development for the Gamecube and ported them to the Wii instead, with mixed reactions from gamers. Zelda TP came out on both systems with both games being almost identical and it was met with generally favourable reviews, the other ports have yet to be released and include Fire Emblem: Radiant Dawn, a new Kirby platformer running on the Melee engine (maybe switching to the Brawl engine?) and Donkey Kong: Barrel Blast (or something else, it looks terrible so I forgot it's name. How professional of me ^_^'). Also, Super Paper Mario which was recently released for the Wii (over here anyway >_>) started off as a Gamecube title. And it shows.

For those of you new to the Paper Mario series here is a short explanation of the games; You are Mario. You are made of Paper.
The end. Well, not really. The first two were a couple of the deepest RPGs ever to grace a Nintendo system and after the second it's hard to think how Nintendo could improve upon the series. I'm pretty sure Super Paper Mario proves that they couldn't as it's worse in almost every way.
Not to say it's a bad game, far from it, in fact it's one of the best games on the Wii as of typing this review however if you have played the original Paper Mario games and loved them you probably wont like this game as much as you could.

Well lets start actually reviewing shall we? The gameplay first. Super Paper Mario isn't a turn based RPG like the previous two games it's now a 2D/3D platformer but it still retains some of the elements that made the first two so great, such as the crazy items and timing a button push (or rather Wiimote Waggle) right after an attack to gain more points. In Paper Mario 2 - The Thousand Year Door - these button presses created either combos or stylish moves depending on when they were pressed, combos did what the name says allowing you to dish out another attack at times and stylish moves which boosted your star power which allowed you to use special moves, in this game it gives you combos and stylish moves at the same time. However now the points generated by stylish moves no longer fuel special moves but add onto your Experience Points which in turn levels you up. Leveling up is now almost entirely useless however, it may boost your attack power and your health but you'll never really be at a point where you think "Gosh, I need to make Mario stronger" although I'll admit there are times where you will attempt to level up just to gain the free full health boost that it comes packed with. Next up are the items, gawd the items. Almost every item has a gimmicky minigame which is used to determine how powerful it's effect is. This would have been a good addition if it werent for the fact that all the minigames are so goddamn easy. If you played TtYd you will know that some of the minigames required skill and split second timing to get the strongest possible use of your item/special attack in this you'll be launching devistating attacks from an item easier than actually attacking the enemy. One of the main draws of Super Paper Mario is its "unique" - The PSP game Crush did it first - ability to switch from 2D to 3D at the push of a button and it does indeed work well. When a bottomless pit which is too big to jump across blocks you path you simply need to switch to 3D and find out that you can walk across the scenery behind it or that there were some blocks that could only be seen from a 3D angle that allow you to cross over safely. It's a very nice addition to the game that adds a nice twist to what would have been just another run-of-the-mill 2D platformer.

As a Gamecube game turned Wii game SPM was never going to impress in the graphics department. It looks like TtYd only with smoother characters and areas but with the switch to full 2D that was expected. The varied enviroments are beautiful though, especially the intro to each one which shows you it being drawn in. From the colourful fields of the opening level to the artisticly beautiful but annoying castle of the new villain "Count Bleck" the game never fails to amaze, it even has a world made entirely of small squares as a throw back to the 8 bit platformers it owes it's roots to. And then you push the A button. And it all goes wrong....kinda. Pushing A activates the 3D mode and while some levels retain their beauty in 3D others just end up looking like barren wastelands. Also, the 3D camera has only one angle and so it's hard to tell what's coming up behind you when you run towards it, similar to SaTSR only less frustrating. All in all it's a very pretty game though.

As I referenced above the main villain of this game is the vile Count Bleck who has a dastardly plot to...force Peach and Bowser into marriage? That's not too bad right? I mean, Bowser clearly loves Peach and I'm sure Peach could get used to him. But no, Peach and Bowser's union into holy matremony is so terribley illogical and just plain wrong it creates the "Chaos Heart" an item so powerful that it opens a rift that threatens to destroy every world in existence. Mario sets off to destroy the Chaos Heart and stop Count Bleck with the aid of his new side-kick "Tippi" and some familiar faces. Then there's Dimentio who seems to work for Count Bleck although he(?) aids Mario and co. once or twice along their journey for his own reasons. There aren't many plot twists and overall the story is a lot simpler than the previous games but personally I think the characters are developed quite a bit better. Also, It has some of the funniest content of any game ever if you are willing to sit and read it all. There's no voice acting just lots and lots of text O.o
Oh, and where's Yoshi?

Next up is Replay Value, this game has quite a lot of it. There are many hidden items such as recipes and bonus cards that you will want to search for. Also, some of the levels are just fun to run around in.

Gameplay: 7/10   
    Pros: Great 3D puzzles, Solid 2D platforming
    Cons: Annoying Minigames for items, The game was better as an RPG, Space levels suck

Graphics: 8/10
     Pros: Unique Paper style, Varied enviroments
     Cons: 3D sometimes looks ugly.

Story: 8/10
      Pros: Great Character development, A few twists in the story, Highly Funny, Dimentio
      Cons: No Yoshi, The beginning makes little sense even if it is funny, Walls of text.

Replay value: 9/10
       Pros: Lots of collectable cards and recipes.
       Cons: No other sidequests? Where's the Job center thing from TtYd?

Overall: 8/10

It's a great game but not the best in the Paper Mario series, must have as a platformer not as a Paper Mario game.
« Last Edit: November 16, 2007, 12:56:59 PM by Protome »
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Protome

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Re: Protome's Game Related-Writingz (Super Paper Mario Review)
« Reply #13 on: January 28, 2008, 05:19:40 PM »
Well, I'm a little late but here's my Game of The Year choices.
Protome's First Annual Game Of The Year Awards!
Okay, first a little explanation. I don't own a 360 or a PS3 therefore all of the games on those two systems have been excluded. So it's really just Wii and PC games of the year. The PC, 360 and PS3 line ups this year are so similar it doesn't really make much of a difference. Also games I haven't played obviously wont be in the list. So really it's just a list of games I like from this year >_>
I will be reviewing all these games at some point one by one, starting with Unreal Tournament 3. The review for which will be up some point next week hopefully.

Top 5

5. Crysis

Earlier this year from the creators of the cult classic Far Cry came Crysis. A first person shooter that exists mainly to show off their brand new Cry2 engine which, graphically at least, makes the Unreal Engine look like dog poop in comparison. It is THAT beautiful. If you have a rig good enough to run it. Which I don't. But the Low settings are pretty too, and the game itself is fun as well.

4. Metroid Prime 3: Corruption

Samus is an unlucky lass. She went to a chozo planet, uncovered an ancient phazon creature which she the proceeded to kill, it was then revived after she left. This "Metroid Prime" became Dark Samus, and chased Samus across the galaxy. Where Samus proceeded to kill it again. And it revived. And now Dark Samus has joined forces with the Space Pirates in order to corrupt the whole galaxy with phazon and essentially take over. The result of this plan is one of the best games to be released this year (4th best if you trust this list ^_^) and the first truely amazing first person effort on the Wii.

3. Unreal Tournament 3

Back in the olden days before multiplayer FPSs were dominated by Halo and Counter Strike they were controlled by Unreal Tournament and Quake. And so when Epic released their new Unreal Tournament game in an effort to retake the internet that is theirs by default everyone should take notice. The game itself is as fast paced and action packed as any of the older games and it also looks really pretty. Unfortunately for it the online community hasn't really kicked off yet (but it is gaining momentum) but despite that it still shows other FPSs how the genre is supposed to be handled.

2. The Orange Box

I wasn't sure whether I was going to put the Orange Box in this list, mainly because it isn't really a game. It's 3 games. However those 3 games are so amazing they would have each dominated the list and probably pushed Crysis and Metroid Prime 3 into the abyss. So here it is, the collection which includes the long-awaited Half Life 2: Episode 2, the ground-breaking Portal and the team based multiplayer game Team Fortress 2 is probably the best collection of games I've ever played. Portal is great, Episode 2 is great (although I'll admit I haven't played much of it) and Team Fortress 2 single handedly managed to 'borrow' a month of my life that I've yet to get back.

1. Super Mario Galaxy

Maybe you saw this coming, maybe you didn't? I don't blame you if you didn't since my top 5 has 4 first person shooters. That said Mario Galaxy is by far the greatest game to be released from Nintendo or indeed any publisher/developer this year. Personally I consider it the greatest game ever. But that's just me. It expands over 121 stars which can be collected twice (once with Mario and secondly with another character) so technically that adds up to 242 stars. Graphically Mario Galaxy is better than any Wii game to date and the gameplay is refined from Sunshine's clunkiness and the broken camera repaired. If you buy only one game from last year BUY MARIO GALAXY.

Reviews will be up some point soon, feel free to post your top 5 Games of the year aswell.
« Last Edit: January 28, 2008, 05:24:35 PM by Protome »
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Mike Caron

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Re: Protome's Game Related-Writingz (2007 GOTY)
« Reply #14 on: January 28, 2008, 10:09:48 PM »
Well, I'm a little late but here's my Game of The Year choices.
Protome's First Annual Game Of The Year Awards!
Okay, first a little explanation. I don't own a 360 or a PS3 therefore all of the games on those two systems have been excluded. So it's really just Wii and PC games of the year. The PC, 360 and PS3 line ups this year are so similar it doesn't really make much of a difference. Also games I haven't played obviously wont be in the list. So really it's just a list of games I like from this year >_>
I will be reviewing all these games at some point one by one, starting with Unreal Tournament 3. The review for which will be up some point next week hopefully.

Top 5

5. Crysis

Earlier this year from the creators of the cult classic Far Cry came Crysis. A first person shooter that exists mainly to show off their brand new Cry2 engine which, graphically at least, makes the Unreal Engine look like dog poop in comparison. It is THAT beautiful. If you have a rig good enough to run it. Which I don't. But the Low settings are pretty too, and the game itself is fun as well.

Don't forget the prequels, Crysanthinum and Jesus Cryst, Super Star

4. Metroid Prime 3: Corruption

Samus is an unlucky lass. She went to a chozo planet, uncovered an ancient phazon creature which she the proceeded to kill, it was then revived after she left. This "Metroid Prime" became Dark Samus, and chased Samus across the galaxy. Where Samus proceeded to kill it again. And it revived. And now Dark Samus has joined forces with the Space Pirates in order to corrupt the whole galaxy with phazon and essentially take over. The result of this plan is one of the best games to be released this year (4th best if you trust this list ^_^) and the first truely amazing first person effort on the Wii.

That's interesting, how The Metriod' revives itself each time. I mean, the first time, it sucks up all the Phazon on Tallon IV. Sure. But, WTF is with Metroid Prime 2? It explodes and is trapped in a collapsing dimension. Ah well, still a very fun game.

3. Unreal Tournament 3

Back in the olden days before multiplayer FPSs were dominated by Halo and Counter Strike they were controlled by Unreal Tournament and Quake. And so when Epic released their new Unreal Tournament game in an effort to retake the internet that is theirs by default everyone should take notice. The game itself is as fast paced and action packed as any of the older games and it also looks really pretty. Unfortunately for it the online community hasn't really kicked off yet (but it is gaining momentum) but despite that it still shows other FPSs how the genre is supposed to be handled.

Alas, I haven't played any UT games... MP series notwithstanding, I'm not much of an FPS guy.

2. The Orange Box

I wasn't sure whether I was going to put the Orange Box in this list, mainly because it isn't really a game. It's 3 games. However those 3 games are so amazing they would have each dominated the list and probably pushed Crysis and Metroid Prime 3 into the abyss. So here it is, the collection which includes the long-awaited Half Life 2: Episode 2, the ground-breaking Portal and the team based multiplayer game Team Fortress 2 is probably the best collection of games I've ever played. Portal is great, Episode 2 is great (although I'll admit I haven't played much of it) and Team Fortress 2 single handedly managed to 'borrow' a month of my life that I've yet to get back.

The cake is a lie.

1. Super Mario Galaxy

Maybe you saw this coming, maybe you didn't? I don't blame you if you didn't since my top 5 has 4 first person shooters. That said Mario Galaxy is by far the greatest game to be released from Nintendo or indeed any publisher/developer this year. Personally I consider it the greatest game ever. But that's just me. It expands over 121 stars which can be collected twice (once with Mario and secondly with another character) so technically that adds up to 242 stars. Graphically Mario Galaxy is better than any Wii game to date and the gameplay is refined from Sunshine's clunkiness and the broken camera repaired. If you buy only one game from last year BUY MARIO GALAXY.

By "broken camera repaired", you mean "broken camera repaired and explicitly designed to present Mario upside down as much a possible", right? ;)

All in all, good choices. I couldn't come up with a better list... Actually, I don't think I've played 5 games released in 2007...

Protome

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Re: Protome's Game Related-Writingz (2007 GOTY)
« Reply #15 on: January 29, 2008, 02:27:28 PM »
Thanks for the comments Mike, it's nice to know someone agrees with my Top 5 ^_^

Note: All screenshots in this review were taken on my computer which can't really run the game at full settings, so this isn't how the game looks on top settings.

Unreal Tournament 3 Review





Epic have always been known for the quality of their games. The original Unreal Tournament defeated it's competitors in the Arena FPS genre back in the olden days, it's sequels reinforced their control and then their Unreal Engine 3 showcase Gears of War was met with love from gamers and reviewers alike. So it stands to reason that when they bring out yet another sequel to the UT series that they need to keep up quality in order to reinforce their domination. And quality is exactly what this game eminates.

First of all Graphics. As you can see from the above screenshot unreal tournament is a pretty game, if Gears of War exists as showcase for the Unreal Engine 3's graphical prowess then UT3 exists to show how powerful the engine is when even more effort is put into the creation of a game. I'll admit right now I can't run this game on top settings, I have however seen it played on top settings and my god it's gorgeous. The models are detailed and animate smoothly and the maps use high quality textures and lighting and all that mumbo-jumbo. Basically, it's pretty. It's a lot more gritty and Gears of War-ish than the previous installments in the series but saying that it is a lot lighter and uses more colour than GoW. The designs of all the maps in the game remind you that Epic have been in this buisness for years. Each map is unique in its own way and are almost entirely graphically glitch free. I can't really describe how well they are in game, you really need to play it too feel how great they are. But anyway, graphics are getting a 10/10



But as this gen is ushering in a new level of graphics it's also bringing in the mindset of "Gameplay > Graphics" so lets talk about that next shall we? Epic have chosen not to make too many changes to the way UT3 plays. The controls are highly responsive and easy to get used to. And, since it's a PC game, all the buttons are configurable. The only default key setting I disliked was the C button to crouch. But that may just be too much TF2 talking. The vehicles control smoothly and swiftly and it's easy to zoom past an enemy while shooting the hell out of them. Speaking of Vehicles, there are a lot more this time. Returning from UT2k4 are the Cicada, Raptor, Manta, Goliath, etc etc but all with brand new graphical redesigns and stats changes. For example the Goliath appears to have had its speed altered but it's more powerful than before. As well as these returning vehicles (now dubbed "Axon" vehicles) come the brand new Necris vehicles. These vehicles have a more organic look to them, with tentacles being included in many of them and in others moving shell-like armour covers them. The most notable vehicular addition though is the Hoverboard. This little board can be summoned at any time in a vehicle match at the press of Q and it allows you to move a lot faster. It's not meant for combat though and indeed lacks any form of weaponry or armour, so if you get hit while on your hoverboard you shall tumble to the ground open to attack. The point of the Hoverboard is to cut out the annoying walking times between fights in Vehicle CTF and Warfare when all the vehicles have been taken.



The modes in UT3 contain nothing new. There are the standard Deathmatches and Capture the Flags here, alongside Vehicle Capture the flag (which was in UT2k4 Epic just 'forgot' to add any maps for it) and Warfare which is really just Onslaught from the last game made to seem more complicated.
As you may have noticed if you are an UT veteran there is no Assault or Bombing Run modes (and that other mode where you need to hold both points at the same time to win, but I can't remember it's name >_>) which is a definate negative, although while I say that, you probably wont miss them too much just because this game is really focused on Vehicular battling. Also returning are the Mutators of yore, including the standard Slo-Mo, Fast-Mo, Turn off Translocator and a few new additions the most notable being "Kills Slow Time" which I can just see becoming a fan favourite some point soon.
The final part of gameplay that I need to take into account is the AI. As it stands, the AI isn't very good. When you find it easier to win a Deathmatch with seven bots all against you than a Team Deathmatch with you and seven bots against two enemies you know that the AI sucks. However Epic's next patch is supposed to fix most of the problems involving the AI. Luckily, you probably wont be playing it offline very much and so the bot problems wont really affect you but when you attempt the single player campaign you will need to lower the difficulty to Easy at times just because the surprisingly good enemy AI will easily decimate your teammates.
Overall gameplay gets and 8/10. Although it plays well it's lacking in content.



Story time! And for once Unreal Tournament has a story beyond the series stand by "You are in a tournament, fight to the top and win." You play as Reaper, a planetary defender of a mining planet who becomes a mercenary for a group called the Izinagi after everyone in the mining colony he was defending are killed by the Necris. Reaper is knocked out during battle and then wakes up seriously p*ssed off. His sister, Jester, takes him off helps you learn the game's controls and then you go and fight in a bunch of seemingly random fights with the goal of defeating the Necris woman who lead the attack on your colony.
And that's it.
There's no plot twists except at the end. Nothing. It's good enough to make you play through the single player mode but not good enough for you to hope for an extension of the story in the next game.
6/10



Finally we have Replay Value and this is where UT3 really shines. The game was created for online play and online play is what you will play it for and since it has a fairly large amount of maps and a decent amount of players online (you'll never struggle to find a match) the game truely does last as long as you want it to. Not to mention the fact this game comes bundled with a copy of the Unreal Engine 3 Editor allowing you to do anything from make new maps to making new models to making entirely new mods for Unreal Tournament 3 if you have the know-how. If not then head over to the Epic forums and see the creations from the people who know what they're doing. 9/10

Graphics: 10/10
Gameplay: 9/10
Story: 6/10
Replay Value: 9/10

Overall: 9/10


Maps used in screenshots,

Screenshot 1: 'Sub Zero' custom map from Epic forums
Screenshot 2: 'Suspense' default VCTF map
Screenshot 3: 'Suspense' default VCTF map
Screenshot 4: 'Feel Good Inc' custom map from Epic forums
Screenshot 5: 'Feel Good Inc' custom map from Epic forums

I shall post links to the custom maps some other time. They are both really good so I recommend you download them.
« Last Edit: February 04, 2008, 01:54:04 PM by Protome »
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OnewingedDragon

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Re: Protome's Game Related-Writingz (2007 GOTY & UT3 review)
« Reply #16 on: January 29, 2008, 02:37:30 PM »
Visually, it pops brilliantly, but it's not nearly as gritty looking as the commercials would have you believe. Maybe I'm just looking for something more visceral than what it actually offers. Some parts look excellent, others have a very Half Life 2 Ravenholme appearance to them. I expect more out of the game when it's supposed to be "pushing the boundaries" of the Unreal engine.

Honestly, I would rate the storyline even lower. It's merely a justification to why you fight in the first place. Normally the gameplay revolves around the story. This seems very tacked on. I still think the best single FPS of the year is Bioshock simply because the story is so damn good. Maybe I'm being too subjective. Oh well.
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Protome

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Re: Protome's Game Related-Writingz (Crysis review)
« Reply #17 on: March 23, 2008, 11:00:59 AM »
Time for another review.
Note: Same as last time, all screenshots are the game on LOW settings. Also, I think I installed a tweak to increase my framerate a while ago so that may affect the way the screenshots look.

Crysis Review


Crytek and me don't tend to get along well. I disliked Far Cry more than Halo (And that's saying something) and so when I first saw videos for Crysis I wasn't too interested. Then came the demo...

Crysis is a First person shooter set on an Island just off the coast of Korea. You are part of an American elite unit using the newest top of the line 'Nanosuits.' You and you buddys are to infiltrate the island which is over run by North Korean troops and rescue a few hostages. However there is more going on on the island, an ancient futuristic Alien race with the ability to drop temperatures to below zero are awakening, and if they get off the island everyone is in danger. It's all standard sci-fi fare really but it gets the job done. The major downside to the story though is the ending...Seriously, what happened to REAL endings in games? I miss them, rather than these cliffhangers. 7/10

Just stare into the ocean and become entranced...O.O

Graphically, Crysis is gorgeous. The entire island is beautifully rendered by the Cry2 engine and it's breath-taking even on the lowest settings and it'll make your eyes melt on the highest settings (in a good way, I promise.) The water is moves realistically, lapping up against the rocks on the bay and reflecting the flames of a helicopter falling from the sky. The explosions are impressive, occasionally screen-filling affairs that  will cause you to stare in awe. Lets not forget the character models too, Crytek chose to add a cartoony touch into the faces of all their characters in order to more easily convey the character's feelings. This is most noticeable when you grab onto an enemy soldier with your nano-suit and you see their eyes open wide and frog-like in surprise as they try to pry your hands off. Of course, with graphics like these you're gonna need a high-end system to power them. But even if you have a mediocre PC you should be able to squeeze out at least 20 Frames-per-second on Low and the game still looks good. The Cry2 engine is nowhere near as scalable as the Unreal3 engine (Which I have reason to believe a decent toaster could run) but it looks a hell of a lot better even on it's lowest settings. 10/10


Here, I decided to block the doorway with a car and barricade the enemies out. Unfortunately I forgot that the door was the only way OUT for me.

Now, it's a rule isn't it that any game with amazing graphics must play fairly poorly correct? No, Incorrect if Crysis is anything to go by. The game plays for the most part like a standard FPS, you shoot enemies and they die. However the Nanosuit mixes things up a bit. With the Nanosuit you can switch to either Stealth, Armour, Power and Speed. Stealth cloaks you, making you practically invisible to your North-Korean opponents where as Power allows you to pick them up with ease and throw them for miles or even through walls! Armour makes you bullet-proof which is usefull when in a firefight and Speed lets you run faster. Speed it probably the least useful of the lot with Stealth being the most useful since you're always outnumbered in this game. If you see a group of 5 enemy soldiers it's not the smartest idea to simply rush in and start shooting, hoping for the best. Often you will need to look around to make sure there are no nearby reinforcements first and then stealth in behind them and pick them off silently one by one. Or you can switch to Power, pick one up and through him into the others and then shoot the survivors. All your Nanosuit powers feed off of the same energy source, so you need to be careful how you use you powers, for example shooting while in Stealth empties your energy meter so if you switch to armour you wont be protected from any bullets. The Nanosuit really mixes things up and changes this from a standard shooter to a great one.



Throw a grenade into a building and watch the results...

The Nanosuit isn't the only great thing about this game though, the way the enviroment can be used in combat also adds to the fun. Trees can be knocked over with cars, grenades or just a lot of bullet fire and they will fall over and crush enemies and vehicles. You can pick up almost any item in the game and throw  it at enemies which can be useful as a distraction or (if you are using Power) a lethal projectile. Buildings will also crumble and fall under the power of a grenade or other explosive, or even just through you switching to power and punching through a wall. This may not seem very useful, but if there are lots of enemies in one building it can be a smart tactic to jump on the building's roof and punch it down ontop of them, crushing each of them. Vehicles also come into play occasionaly but are for the most part optional. You can muck about in various armoured cars and troop transports (ie lorries) and on one occasion you can pilot a Vtol airship. There is also a tank sequence that allows you to get into the thick of a large scale tank shoot out.


You want to go over there? Then go over  there.

One of the final things I will mention about Crysis's gameplay is the freedom it gives you. It lets you loose on an island and allows you to go about doing your mission however you see fit. For example, side mission asks you to collect intel from an NK base, you can see it from where you are. You could drive or walk down the road that leads straight into it, swim or hijack a boat and travel across the sea to it or just ignore it altogether. And once you get there how do you attack? Do you set off smoke grenades, drive in and start shooting like mad, using your car as a large bomb? or do you stealth in the back entrance and lay low, silencing your gun and taking out enemies one by one? or do you snipe off all the enemies from a distance? All these strategys and more come into play and you are made to think, since some of these strategies just wont work. The AI holds up pretty well too, they stick together when looking for you so you will rarely have the chance to pick off a stray soldier or two. When they haven't spotted you the AI soldiers go about their daily lives, cleaning cars, keeping look out or...urinating into the ocean...yeah. It's nice to see how much effort Crytek have put into the AI, since it notices the little things, for example they will know where you are if you switch to stealth mode but leave your laser-pointer or flashlight turned on. Or if one of their comrades goes AWOL they will search around for him and sound the alarm if they find a body. Overall the AI and Gameplay are great fun, and it's nice to have and FPS where you can't just run in and shoot everyone. At least not if you want to stay alive. 10/10


Even the small explosions are pretty...

Crysis's Single Player campaign is fairly lengthy and will take you a little while to finish, and due to it's almost sandbox nature you will want to go back to redo things in different ways just to see if you can. But that's not all! The game also comes with two online multiplayer modes, Power Struggle and Deathmatch. Deathmatch is just the usual and gets pretty hectic as everyone will be switching Nano Suit abilities often where as Power Struggle is a unique mode that plays like a cross between Counter Strike and Battlefield. It's hard to explain and has quite a steep learning curve but it's a fun mode when it finally clicks. This adds quite a lot of replay value, but the game's multiplayer wont last you as long as an Unreal Tournament game and the single player wont last you as long as Bioshock. 8/10

Story: 7/10
Graphics: 10/10
Gameplay: 10/10
Replay Value: 8/10
Overall: 9/10 [Not an average]
« Last Edit: March 23, 2008, 12:18:11 PM by Protome »
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Chevalier-Ange

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Re: Protome's Game Related-Writingz (Crysis review)
« Reply #18 on: March 23, 2008, 11:16:51 AM »

Heh...nicely done Ninja. You must be looking for a job no? <_<
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Take me with you, we will fly across the sea
To the land of the sun where our journeys begun
All fear is gone, we sail until the dawn
Deepest fears will burn inside your mind
For the souls lost in endless time


Their story shall be told in another time...another place

Mike Caron

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Re: Protome's Game Related-Writingz (Crysis review)
« Reply #19 on: March 23, 2008, 12:50:52 PM »
Wow, that does look pretty nice. I fear that my computer wouldn't be able to handle it, though. As Yahtzee put it:

"I played this on a brand new gaming PC resembling the Monolith from 2001: A Space Odyssey, crafted from magical Obsidian by the prould Dwarves of Middle-Earth, and it still chugged when things got busy."

Protome

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Re: Protome's Game Related-Writingz (Crysis review)
« Reply #20 on: April 10, 2008, 06:28:58 AM »
Just thought I'd mention, I'll have a new review up in the next few days. It shall be Gears of War. It's taking a bit longer than normal because I'm messing about with XFire's new video recording ability.
Maybe if I can find myself a microphone or a headset I'll do a video review...
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Re: Protome's Game Related-Writingz (Crysis review)
« Reply #21 on: April 10, 2008, 01:22:17 PM »
Oh, oh! You should have a gimmick where you talk really fast, and make disparaging insults about the games you revie- oh, wait.

;)

OnewingedDragon

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Re: Protome's Game Related-Writingz (Crysis review)
« Reply #22 on: April 25, 2008, 12:20:47 PM »
Don't forget to use zero pun....er lacking grammatical pauses in appropriate places....
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Protome

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Re: Protome's Game Related-Writingz (Crysis review)
« Reply #23 on: September 10, 2009, 05:14:47 PM »
I wrote this Bioshock review on a blog earlier, and figured I'll post it here too.
What's this? A review for Bioshock? "But Kieran, Bioshock came out so long ago! Why bother reviewing it now?!" The answer is simple of course. I haven't reviewed a game in quite some time and it is always easier to review a game that has a large amount of both good and bad qualities, rather than a completely one-sided game where everything is fantastic, or everything is just awful.
With that out of the way, Bioshock is the story of Jack a not-quite-nameless and not-quite-voiceless protagonist, due to the fact he has a name and says a line of dialogue. Why is he "Not-quite-nameless" and "Not-quite-voiceless" then? Surely he must just be Jack, who talks?
Well. No. He is nameless and voiceless in general, as he says a line of dialogue in the opening of the game, and this is the only time he speaks. And this is also the only time that his name is ever used. So for all intents and purposes he is nameless and voiceless.
Anyway, Jack is flying on a plane to some unknown destination, when he crash lands into the ocean. Fun times. He swims to a nearby lighthouse, which by luck turns out to have a bathysphere in it, which takes him down into Rapture, and underwater haven for intellects and simply hard workers created by a one "Andrew Ryan." After watching a short video explaining what Rapture is, and seeing its beauty and splendor on the way underwater, it comes as a strange shock when the first thing Jack sees upon entering Rapture itself, is some kind of crazed mutant trying to kill him. After this he meets Atlas, who asks him if he would kindly help him out a little in his attempts to escape Rapture with his family.

Basicly. Rapture is a hell-hole. Once, we are told, it was a great city of promise. A haven from both Capitalism and Communism. Many great discoveries were made there, things like Plasmids, which are basicly magic powers gained through the use of drugs, for example. But then everything begins to fall apart. A smuggler named Fontaine, who wants to sell plasmids for profit, ends up in all out war against Ryan, and soon all of Rapture is pulled into it. This all happens before Jack even arrives though, by the point the game starts Fontaine is dead but most of Rapture's citizens are plasmid-powered crazies called "Splicers" who want nothing more than to kill you. That, and the city is leaking. Badly. The fact that the plane you were on happened to crash into part of Rapture sure didn't help either.

The story is told in a variety of ways which all work really well together. You have Atlas constantly nagging in your ear for you to do stuff and informing you about what is generally going on, but you also find old cassette tapes recorded by previous inhabitants of Rapture, adding a lot of backstory to the crumbling city.

The plot over all is very good, it really draws you in and the plot twist near the end is simply fantastic. It's just a real shame that there is so much filler after that.
Graphically, Bioshock is impressive. It shows that the Unreal Engine 3 can do much more than just overly-macho guys and gals. In fact, most of the enemies in the game are spindly splicers, no macho here. Except for the Big Daddys of course. Big Daddys are large...things...in old fashioned Scuba-gear usually weilding a drill and another weapon of some sort. More on them later though.

The graphics rely heavily on a strange kind of art-nouveau/art-deco/steampunk art style which makes the enviroment look absolutely fantastic. Technically, it isn't that impressive, you'll see blurry textures and a few glitches here and there. And overall the fidelity isn't that great. In fact, the animation in the enemies is some times just down right terrible. But in general the game makes up for its technical short comings through this strange but magnificent style which makes Rapture look fantastic, and vaguely eery. There is always a kind of...anxiety created by the atmosphere of this game, you are always on-edge wondering where the next enemy is going to come from (because Rapture's citizens really like to jump out from hiding spots) and some of the most bizarre residents of Rapture are genuinly pretty disturbing.

Unfortunately, the enemy models all look fairly similar to each other, with a few differences here and there, and don't live up to the standards made by the fantastic enviromental design. Which is a shame really.
Rapture itself is a fairly claustraphobic place, there isn't much exploring to be done here. Which...sort of makes sense in the context, I mean, you are underwater after all. But it feels like the developers could have opened the world up a little bit by simply adding more rooms that you didn't need to go through on your way through the plot that contained...stuff. I'm not normally the kind of person who is for adding "Open Worldness" into games, Ubisoft has already proven several times over that adding an open world to a game does not instantly make it better, and in fact normally makes it worse, but Bioshock feels like it would have been better if there was at least a little more exploration to do. There is some to do, and you will be rewarded with weapon upgrades and hidden tonics and plasmids for your trouble, but these hidden things are sparce and overall the game feels extremely restricted. You can backtrack, but there is no incentive to do so, you are almost constantly pushed forward through the world.

There is a vague attempt at trying to make you backtrack, through the Big Daddy and Little Sister 'system.' Basicly, you can fight Big Daddys throughout the world and kill them (no easy task, they can take a LOT of hits) and once you do, you free the Little Sister that they were protecting from their custody, and are given the choice to either kill her and take her "Adam" (Basicly a resource which you can use to buy plasmids and upgrades with) or to cure her and set her free, getting a lot less Adam. The first choice is the better in the short term, allowing you to gain more Adam quicker and thus upgrade your plasmids and tonics quicker. However, freeing them results in them leaving presents for you later in the game which contain some useful things.
And now we reach the part of the review which talks about the thing most crucial to a game. And also the thing that Bioshock completely fails at. The Gameplay.

Bioshock is a first person shooter, ignore anything on the box which says RPG (I honestly don't know why it says that on the box o.o) because this is not an RPG in any sense of the word. It is an FPS, and for an FPS to be good it needs to have three things

1) Guns

2) Some other gadgets

3) A deep combat system in which guns feel like they are actually guns. Which shoot bullets. And thus damage enemies in a way that a real bullet would, and makes the guns feel at least slightly powerful and impactful.

Bioshock has all these thi- wait a minute. What is number 3? Oh. Bioshock definitely doesn't have that.

Bioshock has a plentiful supply of guns, all are fairly standard and unimpressive, but their models are pretty unique, and some of the upgrades for them are laughably crazy, but awesome. Such as the upgrade for the standard revolver which adds another clip to it. It LITERALLY just sticks another clip of ammo onto the side of the gun. You get your standard revolver, shotgun, tommy gun, rocket launcher, etc etc. There is nothing too impressive. The neat thing about it though is that you can switch out your ammo types to more unique ammo. For most of the weapons this boils down to Regular Bullets, Bullets That Are Good Against People and Bullets That Are Good Against Armour (basicly Big Daddys.) But the rocket launcher can switch between three ammo types, grenades, rockets, and proximity mines. And the flamethrower can switch between flames, electricity and ice, allowing you to burn, stun or freeze enemies depending on your mood.

"Gadget" wise the game is light. Well. You have none. But that's okay! Bioshock makes up for this with its Plasmids. As mentioned before, these are essentially magic powers. You'll get generic things like being able to set things on fire, freeze things, shock things, etc. But like the weapons, there are a few cool ideas in there. Things like the plasmid which turns Big Daddys into your ally or one which makes any security cameras focus on whomever you hit with a ball of...something. These are both pretty useful, as it manages to help you conserve ammo.

Now, the third point. The feel of the guns in Bioshock are terrible. There is no possible way someone could ever go and play something like Crysis or Fear, then play this game and think "Wow, the guns sure are really fun in this!" Basicly, everything feels like a pea-shooter or a BB gun when fighting splicers. Even fully upgraded weapons do hardly any damage to opponents. You can literally headshot a Splicer in the later parts of the game with a Shotgun around 4-5 times before he'll even think about dying. The idea of enemies getting progressively harder to kill in a game is usually balanced with gun upgrades that matter, but not so here. Your upgrades make very little difference to your weaponry, and the ammo for the weapons that aren't completely useless is so sparce and expensive it becomes a chore to defeat enemies. It also doesn't help that enemies barely react to your shots at all. You can shoot enemies wherever you want on their body and it'll make no difference to their reaction. Shooting their head naturally makes them take a little more damage, but they don't even move when you shoot them. Something which makes it feel like you aren't even shooting them at all. Shoot an opponent in the leg and he'll keep running at you (good luck trying to hit them on the leg mind you, the splicers jump around like demented rabbits), shoot him in his arm, he won't even flinch. It really detracts from the experience and makes the combat dull and repetitive.
The plasmids try to even this out, as they become fairly powerful towards the endgame, but Plasmids all run off the same supply of power, and if relied on too heavily, you will run out quickly. The game was probably designed this way to give players a reason to balance their use of both plasmids and weapons but it really doesn't work.

You can also hack turrets and security cameras and things, which is really useful early on in the game, but practically useless towards the end.
Another issue with the game is its lack of replay value. Once you have played through this game once, you have seen everything there is to see. The sheer linearity of it all means that there is no reason to play it again. Sure, you might want to see the other endings (there are three, based on how many Little Sisters you save/kill) but they are all bad, so probably not. Sure, you might want to explore Rapture more but...there is nothing to explore. So maybe you should just jump into one of the other modes right?
Wrong, there is nothing else. That is it, game over, finished, GOOD DAY SIR.

 

Overall, Bioshock is a great...experience. But as a game it just fails to deliver. The gunplay is mediocre at the best of times and terrible at the worst, the plasmids are fun but limited. The only reason there is for anyone to play this game is for its fantastic narrative and just general atmosphere. 7/10.
« Last Edit: September 10, 2009, 05:19:39 PM by Protome »
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Protome

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Re: Protome's Game Related-Writingz
« Reply #24 on: September 11, 2009, 12:50:03 PM »
I wrote a Majora's Mask review a long time ago, and it was short and went into no detail, and I was reading it a couple of hours ago and just couldn't resist re-writing it. So here it is! (any censored words are either Class or Style, I originally posted this on Gamespot which is stupidly glitchy and blocks those words. and I'm too lazy to change it ;p) I'm still not happy with this. I feel I've missed out a few things about the game, but I'll maybe rewrite it again after my next playthrough

In the realm of Termina, far from Hyrule, Link travels to find his lost friend when suddenly he is attacked by a Skullkid who steals his Ocarina Of Time and his horse, Epona.
After chasing the Skullkid for a little while, Link finds himself slightly lost, and playing into the thief's hands, who proceeds to use a magic mask he has called "Majora's Mask" to transform Link into a Deku Scrub.
This is the perfect beginning to the greatest Zelda game so far, with a plot greater than OOT's and characters more involving than anything else from it's time.
The plot conveys many themes such as friendship, betrayal, depression, loneliness and more. You can tell simply from this, that it is a much darker and more mature Zelda experience than what fans are used to, but it works well. The world of Termina is full of terrible stories, all overshadowed by the fact that everyone's miserable little lives are going to end in three days when the moon falls from the sky and literally crushes the entire area. Everyone has problems, and in a realistic way, everyone seems to pay more attention to these than the fact the world is going to end, and so it is your duty as a hero to help out with people's problems. This introduces one of the best parts of Majora's Mask, the Side-quests. The side-quests are some of the deepest in the series, most of which being composed of several sections that need to be figured out and dealt with. Of course, some are extremely simple, like finding paper for a poor man trapped in a toilet.
The reward for helping people out with their lives, is almost always masks. Some give you pieces of heart, a sword upgrade or something like that, but most give you masks. Which may instantly seem a little underwhelming, but the masks each have a use, there is no mask which simply exists to be worn for the sake of wearing a mask, the Fairy Mask will help you find the fairies hidden in dungeons (which leads to new weapons and magic,) the Bunny Hood makes you run faster, the Stone Mask makes you invisible to certain people, etc etc. Each has a use. And as you progress you unlock the four main masks, the Deku, Zora and Goron masks which each turn you into the respective race and the Fierce Diety mask, which is obtained by collecting every single mask in the game and lets you turn into Oni-Link, a god-like version of Link capable of defeating bosses with ease.
One of the most unique and innovative things about MM's quest system is that the game takes place in the same 3 days, repeated (assuming you repeat them that is, you can just let the world end and give up.) This allows for much more unique quests, as you can figure out where people will be at certain times, and how their lives interact with other people's lives, so it allows you to effect some quests via helping other people. It never gets too complicated, but in general it works very well.

The actual gameplay in MM is extremely similar to OOT. It uses the same basic controls and HUD (with an extra bar added for the time of day) and the combat controls are the same, a little tightened up and polished perhaps, but in general, the same. The Mask system is by far the biggest addition to the series that the game makes as it allows for three four different fighting **** thanks to all of the races. As with the series, you will spend your time in the game exploring the world of Termina, fighting enemies, defeating bosses and gaining new items. It is through and through a Zelda game. There are only 4 dungeons, but they are substantially longer and more difficult than most Zelda games, and the main length of the game is really the side-quests. You can rush through the main quest in a good few hours, substantially shorter than most Zelda games, but if you go for all the Masks (and you should, Oni-Link is awesome) then it significantly raises the length of the game up to what you would expect from a Zelda game.

The fact that the game takes place in the same 3 recurring days is an odd design choice, and a bold one. It adds a time limit to players, which can be an issue if you take your time and explore then realise "Uh-oh, I need to reverse time." And then need to work your way back to wherever you had gotten. There is however an Ocarina song to slow time down a little (No, it doesn't make everything in slow motion, don't worry. People just walk a tad slower and your clock moves slower.) This also creates an extremely awkward save system, especially for those of us still playing on the N64, as it is an old system and some are beginning to break (Mine! :@). Basically, the only ways to save the game are to reverse time, losing your general progress (you still have all your masks and weapons, but people forget what you've done, and the world goes back the way it was) and money. Or you can save using owl statues scattered around the world - you can also fly to these using a song - however this boots you out of the game which is irritating.

Using the same engine as Ocarina Of Time, Majora's Mask was never going to be a huge leap over its predecessor graphically, but using Nintendo's Expansion Pack it managed to squeeze some more fidelity out of the N64. For starters, you can see significantly further than OOT, which is personally one of my favourite improvements graphically, as I hated the terrible draw distance in OOT. Also, the textures are a tad better, and there are some cool visual effects. The animation is also significantly improved too, making Link's movements all look more fluid than before. Unfortunately, most of the character models in the game were recycled from OOT. Which is a bit disappointing. But it still looks good, all things considered.
The music of the game is also generally from OOT, with a few new additions to its library and a lot of new Ocarina tunes to play, it will instill you with a major sense of deja-vu.

In the end, Majora's Mask is by far one of the greatest games on the N64. It surpassed OOT in almost every way, delivering the darker more mature experience that Zelda fans have since been begging for. It added a lot of innovations to series, which were mostly ignored by the future installments of the series unfortunately. But it still remains the most innovative addition to the Zelda series, despite how little an impact it had.
10/10
« Last Edit: September 11, 2009, 12:51:09 PM by Protome »
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