Tale of the Cave

Tale of the Cave

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]  All   Go Down

Author Topic: Protome's Game Related-Writingz (Bioshock and Majora's Mask reviews)  (Read 1890 times)

Protome

  • God of Boredom
  • Full Member
  • ***
  • Offline Offline
  • Posts: 405
  • Alignment: Chaotic Neutral
  • To make room for the tuna!
    • View Profile
    • WWW
Re: Protome's Game Related-Writingz (2007 GOTY)
« Reply #15 on: January 29, 2008, 02:27:28 PM »
Thanks for the comments Mike, it's nice to know someone agrees with my Top 5 ^_^

Note: All screenshots in this review were taken on my computer which can't really run the game at full settings, so this isn't how the game looks on top settings.

Unreal Tournament 3 Review





Epic have always been known for the quality of their games. The original Unreal Tournament defeated it's competitors in the Arena FPS genre back in the olden days, it's sequels reinforced their control and then their Unreal Engine 3 showcase Gears of War was met with love from gamers and reviewers alike. So it stands to reason that when they bring out yet another sequel to the UT series that they need to keep up quality in order to reinforce their domination. And quality is exactly what this game eminates.

First of all Graphics. As you can see from the above screenshot unreal tournament is a pretty game, if Gears of War exists as showcase for the Unreal Engine 3's graphical prowess then UT3 exists to show how powerful the engine is when even more effort is put into the creation of a game. I'll admit right now I can't run this game on top settings, I have however seen it played on top settings and my god it's gorgeous. The models are detailed and animate smoothly and the maps use high quality textures and lighting and all that mumbo-jumbo. Basically, it's pretty. It's a lot more gritty and Gears of War-ish than the previous installments in the series but saying that it is a lot lighter and uses more colour than GoW. The designs of all the maps in the game remind you that Epic have been in this buisness for years. Each map is unique in its own way and are almost entirely graphically glitch free. I can't really describe how well they are in game, you really need to play it too feel how great they are. But anyway, graphics are getting a 10/10



But as this gen is ushering in a new level of graphics it's also bringing in the mindset of "Gameplay > Graphics" so lets talk about that next shall we? Epic have chosen not to make too many changes to the way UT3 plays. The controls are highly responsive and easy to get used to. And, since it's a PC game, all the buttons are configurable. The only default key setting I disliked was the C button to crouch. But that may just be too much TF2 talking. The vehicles control smoothly and swiftly and it's easy to zoom past an enemy while shooting the hell out of them. Speaking of Vehicles, there are a lot more this time. Returning from UT2k4 are the Cicada, Raptor, Manta, Goliath, etc etc but all with brand new graphical redesigns and stats changes. For example the Goliath appears to have had its speed altered but it's more powerful than before. As well as these returning vehicles (now dubbed "Axon" vehicles) come the brand new Necris vehicles. These vehicles have a more organic look to them, with tentacles being included in many of them and in others moving shell-like armour covers them. The most notable vehicular addition though is the Hoverboard. This little board can be summoned at any time in a vehicle match at the press of Q and it allows you to move a lot faster. It's not meant for combat though and indeed lacks any form of weaponry or armour, so if you get hit while on your hoverboard you shall tumble to the ground open to attack. The point of the Hoverboard is to cut out the annoying walking times between fights in Vehicle CTF and Warfare when all the vehicles have been taken.



The modes in UT3 contain nothing new. There are the standard Deathmatches and Capture the Flags here, alongside Vehicle Capture the flag (which was in UT2k4 Epic just 'forgot' to add any maps for it) and Warfare which is really just Onslaught from the last game made to seem more complicated.
As you may have noticed if you are an UT veteran there is no Assault or Bombing Run modes (and that other mode where you need to hold both points at the same time to win, but I can't remember it's name >_>) which is a definate negative, although while I say that, you probably wont miss them too much just because this game is really focused on Vehicular battling. Also returning are the Mutators of yore, including the standard Slo-Mo, Fast-Mo, Turn off Translocator and a few new additions the most notable being "Kills Slow Time" which I can just see becoming a fan favourite some point soon.
The final part of gameplay that I need to take into account is the AI. As it stands, the AI isn't very good. When you find it easier to win a Deathmatch with seven bots all against you than a Team Deathmatch with you and seven bots against two enemies you know that the AI sucks. However Epic's next patch is supposed to fix most of the problems involving the AI. Luckily, you probably wont be playing it offline very much and so the bot problems wont really affect you but when you attempt the single player campaign you will need to lower the difficulty to Easy at times just because the surprisingly good enemy AI will easily decimate your teammates.
Overall gameplay gets and 8/10. Although it plays well it's lacking in content.



Story time! And for once Unreal Tournament has a story beyond the series stand by "You are in a tournament, fight to the top and win." You play as Reaper, a planetary defender of a mining planet who becomes a mercenary for a group called the Izinagi after everyone in the mining colony he was defending are killed by the Necris. Reaper is knocked out during battle and then wakes up seriously p*ssed off. His sister, Jester, takes him off helps you learn the game's controls and then you go and fight in a bunch of seemingly random fights with the goal of defeating the Necris woman who lead the attack on your colony.
And that's it.
There's no plot twists except at the end. Nothing. It's good enough to make you play through the single player mode but not good enough for you to hope for an extension of the story in the next game.
6/10



Finally we have Replay Value and this is where UT3 really shines. The game was created for online play and online play is what you will play it for and since it has a fairly large amount of maps and a decent amount of players online (you'll never struggle to find a match) the game truely does last as long as you want it to. Not to mention the fact this game comes bundled with a copy of the Unreal Engine 3 Editor allowing you to do anything from make new maps to making new models to making entirely new mods for Unreal Tournament 3 if you have the know-how. If not then head over to the Epic forums and see the creations from the people who know what they're doing. 9/10

Graphics: 10/10
Gameplay: 9/10
Story: 6/10
Replay Value: 9/10

Overall: 9/10


Maps used in screenshots,

Screenshot 1: 'Sub Zero' custom map from Epic forums
Screenshot 2: 'Suspense' default VCTF map
Screenshot 3: 'Suspense' default VCTF map
Screenshot 4: 'Feel Good Inc' custom map from Epic forums
Screenshot 5: 'Feel Good Inc' custom map from Epic forums

I shall post links to the custom maps some other time. They are both really good so I recommend you download them.
« Last Edit: February 04, 2008, 01:54:04 PM by Protome »
Logged

OnewingedDragon

  • Through the Fire and Flames...
  • Global Moderator
  • *****
  • Offline Offline
  • Posts: 1266
  • Alignment: Chaotic Neutral
  • I'm pleased to note I may going insane.
    • View Profile
Re: Protome's Game Related-Writingz (2007 GOTY & UT3 review)
« Reply #16 on: January 29, 2008, 02:37:30 PM »
Visually, it pops brilliantly, but it's not nearly as gritty looking as the commercials would have you believe. Maybe I'm just looking for something more visceral than what it actually offers. Some parts look excellent, others have a very Half Life 2 Ravenholme appearance to them. I expect more out of the game when it's supposed to be "pushing the boundaries" of the Unreal engine.

Honestly, I would rate the storyline even lower. It's merely a justification to why you fight in the first place. Normally the gameplay revolves around the story. This seems very tacked on. I still think the best single FPS of the year is Bioshock simply because the story is so damn good. Maybe I'm being too subjective. Oh well.
Logged

Protome

  • God of Boredom
  • Full Member
  • ***
  • Offline Offline
  • Posts: 405
  • Alignment: Chaotic Neutral
  • To make room for the tuna!
    • View Profile
    • WWW
Re: Protome's Game Related-Writingz (Crysis review)
« Reply #17 on: March 23, 2008, 11:00:59 AM »
Time for another review.
Note: Same as last time, all screenshots are the game on LOW settings. Also, I think I installed a tweak to increase my framerate a while ago so that may affect the way the screenshots look.

Crysis Review


Crytek and me don't tend to get along well. I disliked Far Cry more than Halo (And that's saying something) and so when I first saw videos for Crysis I wasn't too interested. Then came the demo...

Crysis is a First person shooter set on an Island just off the coast of Korea. You are part of an American elite unit using the newest top of the line 'Nanosuits.' You and you buddys are to infiltrate the island which is over run by North Korean troops and rescue a few hostages. However there is more going on on the island, an ancient futuristic Alien race with the ability to drop temperatures to below zero are awakening, and if they get off the island everyone is in danger. It's all standard sci-fi fare really but it gets the job done. The major downside to the story though is the ending...Seriously, what happened to REAL endings in games? I miss them, rather than these cliffhangers. 7/10

Just stare into the ocean and become entranced...O.O

Graphically, Crysis is gorgeous. The entire island is beautifully rendered by the Cry2 engine and it's breath-taking even on the lowest settings and it'll make your eyes melt on the highest settings (in a good way, I promise.) The water is moves realistically, lapping up against the rocks on the bay and reflecting the flames of a helicopter falling from the sky. The explosions are impressive, occasionally screen-filling affairs that  will cause you to stare in awe. Lets not forget the character models too, Crytek chose to add a cartoony touch into the faces of all their characters in order to more easily convey the character's feelings. This is most noticeable when you grab onto an enemy soldier with your nano-suit and you see their eyes open wide and frog-like in surprise as they try to pry your hands off. Of course, with graphics like these you're gonna need a high-end system to power them. But even if you have a mediocre PC you should be able to squeeze out at least 20 Frames-per-second on Low and the game still looks good. The Cry2 engine is nowhere near as scalable as the Unreal3 engine (Which I have reason to believe a decent toaster could run) but it looks a hell of a lot better even on it's lowest settings. 10/10


Here, I decided to block the doorway with a car and barricade the enemies out. Unfortunately I forgot that the door was the only way OUT for me.

Now, it's a rule isn't it that any game with amazing graphics must play fairly poorly correct? No, Incorrect if Crysis is anything to go by. The game plays for the most part like a standard FPS, you shoot enemies and they die. However the Nanosuit mixes things up a bit. With the Nanosuit you can switch to either Stealth, Armour, Power and Speed. Stealth cloaks you, making you practically invisible to your North-Korean opponents where as Power allows you to pick them up with ease and throw them for miles or even through walls! Armour makes you bullet-proof which is usefull when in a firefight and Speed lets you run faster. Speed it probably the least useful of the lot with Stealth being the most useful since you're always outnumbered in this game. If you see a group of 5 enemy soldiers it's not the smartest idea to simply rush in and start shooting, hoping for the best. Often you will need to look around to make sure there are no nearby reinforcements first and then stealth in behind them and pick them off silently one by one. Or you can switch to Power, pick one up and through him into the others and then shoot the survivors. All your Nanosuit powers feed off of the same energy source, so you need to be careful how you use you powers, for example shooting while in Stealth empties your energy meter so if you switch to armour you wont be protected from any bullets. The Nanosuit really mixes things up and changes this from a standard shooter to a great one.



Throw a grenade into a building and watch the results...

The Nanosuit isn't the only great thing about this game though, the way the enviroment can be used in combat also adds to the fun. Trees can be knocked over with cars, grenades or just a lot of bullet fire and they will fall over and crush enemies and vehicles. You can pick up almost any item in the game and throw  it at enemies which can be useful as a distraction or (if you are using Power) a lethal projectile. Buildings will also crumble and fall under the power of a grenade or other explosive, or even just through you switching to power and punching through a wall. This may not seem very useful, but if there are lots of enemies in one building it can be a smart tactic to jump on the building's roof and punch it down ontop of them, crushing each of them. Vehicles also come into play occasionaly but are for the most part optional. You can muck about in various armoured cars and troop transports (ie lorries) and on one occasion you can pilot a Vtol airship. There is also a tank sequence that allows you to get into the thick of a large scale tank shoot out.


You want to go over there? Then go over  there.

One of the final things I will mention about Crysis's gameplay is the freedom it gives you. It lets you loose on an island and allows you to go about doing your mission however you see fit. For example, side mission asks you to collect intel from an NK base, you can see it from where you are. You could drive or walk down the road that leads straight into it, swim or hijack a boat and travel across the sea to it or just ignore it altogether. And once you get there how do you attack? Do you set off smoke grenades, drive in and start shooting like mad, using your car as a large bomb? or do you stealth in the back entrance and lay low, silencing your gun and taking out enemies one by one? or do you snipe off all the enemies from a distance? All these strategys and more come into play and you are made to think, since some of these strategies just wont work. The AI holds up pretty well too, they stick together when looking for you so you will rarely have the chance to pick off a stray soldier or two. When they haven't spotted you the AI soldiers go about their daily lives, cleaning cars, keeping look out or...urinating into the ocean...yeah. It's nice to see how much effort Crytek have put into the AI, since it notices the little things, for example they will know where you are if you switch to stealth mode but leave your laser-pointer or flashlight turned on. Or if one of their comrades goes AWOL they will search around for him and sound the alarm if they find a body. Overall the AI and Gameplay are great fun, and it's nice to have and FPS where you can't just run in and shoot everyone. At least not if you want to stay alive. 10/10


Even the small explosions are pretty...

Crysis's Single Player campaign is fairly lengthy and will take you a little while to finish, and due to it's almost sandbox nature you will want to go back to redo things in different ways just to see if you can. But that's not all! The game also comes with two online multiplayer modes, Power Struggle and Deathmatch. Deathmatch is just the usual and gets pretty hectic as everyone will be switching Nano Suit abilities often where as Power Struggle is a unique mode that plays like a cross between Counter Strike and Battlefield. It's hard to explain and has quite a steep learning curve but it's a fun mode when it finally clicks. This adds quite a lot of replay value, but the game's multiplayer wont last you as long as an Unreal Tournament game and the single player wont last you as long as Bioshock. 8/10

Story: 7/10
Graphics: 10/10
Gameplay: 10/10
Replay Value: 8/10
Overall: 9/10 [Not an average]
« Last Edit: March 23, 2008, 12:18:11 PM by Protome »
Logged

Chevalier-Ange

  • Your Fallen Angel evermore...
  • Global Moderator
  • *****
  • Offline Offline
  • Posts: 1531
  • Alignment: Lawful Good
  • Through the Fire and The Flames...
    • View Profile
Re: Protome's Game Related-Writingz (Crysis review)
« Reply #18 on: March 23, 2008, 11:16:51 AM »

Heh...nicely done Ninja. You must be looking for a job no? <_<
Logged

 
Take me with you, we will fly across the sea
To the land of the sun where our journeys begun
All fear is gone, we sail until the dawn
Deepest fears will burn inside your mind
For the souls lost in endless time


Their story shall be told in another time...another place

Mike Caron

  • Administrator
  • *****
  • Offline Offline
  • Posts: 1243
  • Alignment: Chaotic Good
  • I do say, squee.
    • View Profile
    • WWW
Re: Protome's Game Related-Writingz (Crysis review)
« Reply #19 on: March 23, 2008, 12:50:52 PM »
Wow, that does look pretty nice. I fear that my computer wouldn't be able to handle it, though. As Yahtzee put it:

"I played this on a brand new gaming PC resembling the Monolith from 2001: A Space Odyssey, crafted from magical Obsidian by the prould Dwarves of Middle-Earth, and it still chugged when things got busy."

Protome

  • God of Boredom
  • Full Member
  • ***
  • Offline Offline
  • Posts: 405
  • Alignment: Chaotic Neutral
  • To make room for the tuna!
    • View Profile
    • WWW
Re: Protome's Game Related-Writingz (Crysis review)
« Reply #20 on: April 10, 2008, 06:28:58 AM »
Just thought I'd mention, I'll have a new review up in the next few days. It shall be Gears of War. It's taking a bit longer than normal because I'm messing about with XFire's new video recording ability.
Maybe if I can find myself a microphone or a headset I'll do a video review...
Logged

Mike Caron

  • Administrator
  • *****
  • Offline Offline
  • Posts: 1243
  • Alignment: Chaotic Good
  • I do say, squee.
    • View Profile
    • WWW
Re: Protome's Game Related-Writingz (Crysis review)
« Reply #21 on: April 10, 2008, 01:22:17 PM »
Oh, oh! You should have a gimmick where you talk really fast, and make disparaging insults about the games you revie- oh, wait.

;)

OnewingedDragon

  • Through the Fire and Flames...
  • Global Moderator
  • *****
  • Offline Offline
  • Posts: 1266
  • Alignment: Chaotic Neutral
  • I'm pleased to note I may going insane.
    • View Profile
Re: Protome's Game Related-Writingz (Crysis review)
« Reply #22 on: April 25, 2008, 12:20:47 PM »
Don't forget to use zero pun....er lacking grammatical pauses in appropriate places....
Logged

Protome

  • God of Boredom
  • Full Member
  • ***
  • Offline Offline
  • Posts: 405
  • Alignment: Chaotic Neutral
  • To make room for the tuna!
    • View Profile
    • WWW
Re: Protome's Game Related-Writingz (Crysis review)
« Reply #23 on: September 10, 2009, 05:14:47 PM »
I wrote this Bioshock review on a blog earlier, and figured I'll post it here too.
What's this? A review for Bioshock? "But Kieran, Bioshock came out so long ago! Why bother reviewing it now?!" The answer is simple of course. I haven't reviewed a game in quite some time and it is always easier to review a game that has a large amount of both good and bad qualities, rather than a completely one-sided game where everything is fantastic, or everything is just awful.
With that out of the way, Bioshock is the story of Jack a not-quite-nameless and not-quite-voiceless protagonist, due to the fact he has a name and says a line of dialogue. Why is he "Not-quite-nameless" and "Not-quite-voiceless" then? Surely he must just be Jack, who talks?
Well. No. He is nameless and voiceless in general, as he says a line of dialogue in the opening of the game, and this is the only time he speaks. And this is also the only time that his name is ever used. So for all intents and purposes he is nameless and voiceless.
Anyway, Jack is flying on a plane to some unknown destination, when he crash lands into the ocean. Fun times. He swims to a nearby lighthouse, which by luck turns out to have a bathysphere in it, which takes him down into Rapture, and underwater haven for intellects and simply hard workers created by a one "Andrew Ryan." After watching a short video explaining what Rapture is, and seeing its beauty and splendor on the way underwater, it comes as a strange shock when the first thing Jack sees upon entering Rapture itself, is some kind of crazed mutant trying to kill him. After this he meets Atlas, who asks him if he would kindly help him out a little in his attempts to escape Rapture with his family.

Basicly. Rapture is a hell-hole. Once, we are told, it was a great city of promise. A haven from both Capitalism and Communism. Many great discoveries were made there, things like Plasmids, which are basicly magic powers gained through the use of drugs, for example. But then everything begins to fall apart. A smuggler named Fontaine, who wants to sell plasmids for profit, ends up in all out war against Ryan, and soon all of Rapture is pulled into it. This all happens before Jack even arrives though, by the point the game starts Fontaine is dead but most of Rapture's citizens are plasmid-powered crazies called "Splicers" who want nothing more than to kill you. That, and the city is leaking. Badly. The fact that the plane you were on happened to crash into part of Rapture sure didn't help either.

The story is told in a variety of ways which all work really well together. You have Atlas constantly nagging in your ear for you to do stuff and informing you about what is generally going on, but you also find old cassette tapes recorded by previous inhabitants of Rapture, adding a lot of backstory to the crumbling city.

The plot over all is very good, it really draws you in and the plot twist near the end is simply fantastic. It's just a real shame that there is so much filler after that.
Graphically, Bioshock is impressive. It shows that the Unreal Engine 3 can do much more than just overly-macho guys and gals. In fact, most of the enemies in the game are spindly splicers, no macho here. Except for the Big Daddys of course. Big Daddys are large...things...in old fashioned Scuba-gear usually weilding a drill and another weapon of some sort. More on them later though.

The graphics rely heavily on a strange kind of art-nouveau/art-deco/steampunk art style which makes the enviroment look absolutely fantastic. Technically, it isn't that impressive, you'll see blurry textures and a few glitches here and there. And overall the fidelity isn't that great. In fact, the animation in the enemies is some times just down right terrible. But in general the game makes up for its technical short comings through this strange but magnificent style which makes Rapture look fantastic, and vaguely eery. There is always a kind of...anxiety created by the atmosphere of this game, you are always on-edge wondering where the next enemy is going to come from (because Rapture's citizens really like to jump out from hiding spots) and some of the most bizarre residents of Rapture are genuinly pretty disturbing.

Unfortunately, the enemy models all look fairly similar to each other, with a few differences here and there, and don't live up to the standards made by the fantastic enviromental design. Which is a shame really.
Rapture itself is a fairly claustraphobic place, there isn't much exploring to be done here. Which...sort of makes sense in the context, I mean, you are underwater after all. But it feels like the developers could have opened the world up a little bit by simply adding more rooms that you didn't need to go through on your way through the plot that contained...stuff. I'm not normally the kind of person who is for adding "Open Worldness" into games, Ubisoft has already proven several times over that adding an open world to a game does not instantly make it better, and in fact normally makes it worse, but Bioshock feels like it would have been better if there was at least a little more exploration to do. There is some to do, and you will be rewarded with weapon upgrades and hidden tonics and plasmids for your trouble, but these hidden things are sparce and overall the game feels extremely restricted. You can backtrack, but there is no incentive to do so, you are almost constantly pushed forward through the world.

There is a vague attempt at trying to make you backtrack, through the Big Daddy and Little Sister 'system.' Basicly, you can fight Big Daddys throughout the world and kill them (no easy task, they can take a LOT of hits) and once you do, you free the Little Sister that they were protecting from their custody, and are given the choice to either kill her and take her "Adam" (Basicly a resource which you can use to buy plasmids and upgrades with) or to cure her and set her free, getting a lot less Adam. The first choice is the better in the short term, allowing you to gain more Adam quicker and thus upgrade your plasmids and tonics quicker. However, freeing them results in them leaving presents for you later in the game which contain some useful things.
And now we reach the part of the review which talks about the thing most crucial to a game. And also the thing that Bioshock completely fails at. The Gameplay.

Bioshock is a first person shooter, ignore anything on the box which says RPG (I honestly don't know why it says that on the box o.o) because this is not an RPG in any sense of the word. It is an FPS, and for an FPS to be good it needs to have three things

1) Guns

2) Some other gadgets

3) A deep combat system in which guns feel like they are actually guns. Which shoot bullets. And thus damage enemies in a way that a real bullet would, and makes the guns feel at least slightly powerful and impactful.

Bioshock has all these thi- wait a minute. What is number 3? Oh. Bioshock definitely doesn't have that.

Bioshock has a plentiful supply of guns, all are fairly standard and unimpressive, but their models are pretty unique, and some of the upgrades for them are laughably crazy, but awesome. Such as the upgrade for the standard revolver which adds another clip to it. It LITERALLY just sticks another clip of ammo onto the side of the gun. You get your standard revolver, shotgun, tommy gun, rocket launcher, etc etc. There is nothing too impressive. The neat thing about it though is that you can switch out your ammo types to more unique ammo. For most of the weapons this boils down to Regular Bullets, Bullets That Are Good Against People and Bullets That Are Good Against Armour (basicly Big Daddys.) But the rocket launcher can switch between three ammo types, grenades, rockets, and proximity mines. And the flamethrower can switch between flames, electricity and ice, allowing you to burn, stun or freeze enemies depending on your mood.

"Gadget" wise the game is light. Well. You have none. But that's okay! Bioshock makes up for this with its Plasmids. As mentioned before, these are essentially magic powers. You'll get generic things like being able to set things on fire, freeze things, shock things, etc. But like the weapons, there are a few cool ideas in there. Things like the plasmid which turns Big Daddys into your ally or one which makes any security cameras focus on whomever you hit with a ball of...something. These are both pretty useful, as it manages to help you conserve ammo.

Now, the third point. The feel of the guns in Bioshock are terrible. There is no possible way someone could ever go and play something like Crysis or Fear, then play this game and think "Wow, the guns sure are really fun in this!" Basicly, everything feels like a pea-shooter or a BB gun when fighting splicers. Even fully upgraded weapons do hardly any damage to opponents. You can literally headshot a Splicer in the later parts of the game with a Shotgun around 4-5 times before he'll even think about dying. The idea of enemies getting progressively harder to kill in a game is usually balanced with gun upgrades that matter, but not so here. Your upgrades make very little difference to your weaponry, and the ammo for the weapons that aren't completely useless is so sparce and expensive it becomes a chore to defeat enemies. It also doesn't help that enemies barely react to your shots at all. You can shoot enemies wherever you want on their body and it'll make no difference to their reaction. Shooting their head naturally makes them take a little more damage, but they don't even move when you shoot them. Something which makes it feel like you aren't even shooting them at all. Shoot an opponent in the leg and he'll keep running at you (good luck trying to hit them on the leg mind you, the splicers jump around like demented rabbits), shoot him in his arm, he won't even flinch. It really detracts from the experience and makes the combat dull and repetitive.
The plasmids try to even this out, as they become fairly powerful towards the endgame, but Plasmids all run off the same supply of power, and if relied on too heavily, you will run out quickly. The game was probably designed this way to give players a reason to balance their use of both plasmids and weapons but it really doesn't work.

You can also hack turrets and security cameras and things, which is really useful early on in the game, but practically useless towards the end.
Another issue with the game is its lack of replay value. Once you have played through this game once, you have seen everything there is to see. The sheer linearity of it all means that there is no reason to play it again. Sure, you might want to see the other endings (there are three, based on how many Little Sisters you save/kill) but they are all bad, so probably not. Sure, you might want to explore Rapture more but...there is nothing to explore. So maybe you should just jump into one of the other modes right?
Wrong, there is nothing else. That is it, game over, finished, GOOD DAY SIR.

 

Overall, Bioshock is a great...experience. But as a game it just fails to deliver. The gunplay is mediocre at the best of times and terrible at the worst, the plasmids are fun but limited. The only reason there is for anyone to play this game is for its fantastic narrative and just general atmosphere. 7/10.
« Last Edit: September 10, 2009, 05:19:39 PM by Protome »
Logged

Protome

  • God of Boredom
  • Full Member
  • ***
  • Offline Offline
  • Posts: 405
  • Alignment: Chaotic Neutral
  • To make room for the tuna!
    • View Profile
    • WWW
Re: Protome's Game Related-Writingz
« Reply #24 on: September 11, 2009, 12:50:03 PM »
I wrote a Majora's Mask review a long time ago, and it was short and went into no detail, and I was reading it a couple of hours ago and just couldn't resist re-writing it. So here it is! (any censored words are either Class or Style, I originally posted this on Gamespot which is stupidly glitchy and blocks those words. and I'm too lazy to change it ;p) I'm still not happy with this. I feel I've missed out a few things about the game, but I'll maybe rewrite it again after my next playthrough

In the realm of Termina, far from Hyrule, Link travels to find his lost friend when suddenly he is attacked by a Skullkid who steals his Ocarina Of Time and his horse, Epona.
After chasing the Skullkid for a little while, Link finds himself slightly lost, and playing into the thief's hands, who proceeds to use a magic mask he has called "Majora's Mask" to transform Link into a Deku Scrub.
This is the perfect beginning to the greatest Zelda game so far, with a plot greater than OOT's and characters more involving than anything else from it's time.
The plot conveys many themes such as friendship, betrayal, depression, loneliness and more. You can tell simply from this, that it is a much darker and more mature Zelda experience than what fans are used to, but it works well. The world of Termina is full of terrible stories, all overshadowed by the fact that everyone's miserable little lives are going to end in three days when the moon falls from the sky and literally crushes the entire area. Everyone has problems, and in a realistic way, everyone seems to pay more attention to these than the fact the world is going to end, and so it is your duty as a hero to help out with people's problems. This introduces one of the best parts of Majora's Mask, the Side-quests. The side-quests are some of the deepest in the series, most of which being composed of several sections that need to be figured out and dealt with. Of course, some are extremely simple, like finding paper for a poor man trapped in a toilet.
The reward for helping people out with their lives, is almost always masks. Some give you pieces of heart, a sword upgrade or something like that, but most give you masks. Which may instantly seem a little underwhelming, but the masks each have a use, there is no mask which simply exists to be worn for the sake of wearing a mask, the Fairy Mask will help you find the fairies hidden in dungeons (which leads to new weapons and magic,) the Bunny Hood makes you run faster, the Stone Mask makes you invisible to certain people, etc etc. Each has a use. And as you progress you unlock the four main masks, the Deku, Zora and Goron masks which each turn you into the respective race and the Fierce Diety mask, which is obtained by collecting every single mask in the game and lets you turn into Oni-Link, a god-like version of Link capable of defeating bosses with ease.
One of the most unique and innovative things about MM's quest system is that the game takes place in the same 3 days, repeated (assuming you repeat them that is, you can just let the world end and give up.) This allows for much more unique quests, as you can figure out where people will be at certain times, and how their lives interact with other people's lives, so it allows you to effect some quests via helping other people. It never gets too complicated, but in general it works very well.

The actual gameplay in MM is extremely similar to OOT. It uses the same basic controls and HUD (with an extra bar added for the time of day) and the combat controls are the same, a little tightened up and polished perhaps, but in general, the same. The Mask system is by far the biggest addition to the series that the game makes as it allows for three four different fighting **** thanks to all of the races. As with the series, you will spend your time in the game exploring the world of Termina, fighting enemies, defeating bosses and gaining new items. It is through and through a Zelda game. There are only 4 dungeons, but they are substantially longer and more difficult than most Zelda games, and the main length of the game is really the side-quests. You can rush through the main quest in a good few hours, substantially shorter than most Zelda games, but if you go for all the Masks (and you should, Oni-Link is awesome) then it significantly raises the length of the game up to what you would expect from a Zelda game.

The fact that the game takes place in the same 3 recurring days is an odd design choice, and a bold one. It adds a time limit to players, which can be an issue if you take your time and explore then realise "Uh-oh, I need to reverse time." And then need to work your way back to wherever you had gotten. There is however an Ocarina song to slow time down a little (No, it doesn't make everything in slow motion, don't worry. People just walk a tad slower and your clock moves slower.) This also creates an extremely awkward save system, especially for those of us still playing on the N64, as it is an old system and some are beginning to break (Mine! :@). Basically, the only ways to save the game are to reverse time, losing your general progress (you still have all your masks and weapons, but people forget what you've done, and the world goes back the way it was) and money. Or you can save using owl statues scattered around the world - you can also fly to these using a song - however this boots you out of the game which is irritating.

Using the same engine as Ocarina Of Time, Majora's Mask was never going to be a huge leap over its predecessor graphically, but using Nintendo's Expansion Pack it managed to squeeze some more fidelity out of the N64. For starters, you can see significantly further than OOT, which is personally one of my favourite improvements graphically, as I hated the terrible draw distance in OOT. Also, the textures are a tad better, and there are some cool visual effects. The animation is also significantly improved too, making Link's movements all look more fluid than before. Unfortunately, most of the character models in the game were recycled from OOT. Which is a bit disappointing. But it still looks good, all things considered.
The music of the game is also generally from OOT, with a few new additions to its library and a lot of new Ocarina tunes to play, it will instill you with a major sense of deja-vu.

In the end, Majora's Mask is by far one of the greatest games on the N64. It surpassed OOT in almost every way, delivering the darker more mature experience that Zelda fans have since been begging for. It added a lot of innovations to series, which were mostly ignored by the future installments of the series unfortunately. But it still remains the most innovative addition to the Zelda series, despite how little an impact it had.
10/10
« Last Edit: September 11, 2009, 12:51:09 PM by Protome »
Logged
Pages: 1 [2]  All   Go Up
« previous next »
 

Page created in 0.058 seconds with 15 queries.